To see a certain strategy (which is not retired)
click on the leagues in the same line.
Chronology of contributions:
Januar 7th, 2000: Mark Delanos updates
Beside setting up his special contests
Mark also reworked some of his strategies and sent TinyArrr
and FullMonty. I have to confess those were in my drawers
for at least three weeks, due to holiday stress symptoms :-(
TinyArrr consists only of a very small class file and is
quite successfull, so is my Neuro6min. Both are inspired by
Marks weight limit contests.
December 14th, 1999: Mark Delanos updates
Mark reworked his strategies SirArrr, LordArrr, SirArrrX, MrVec
and SirVec and sents new PigKiller and SimpleArrr. Tough stuff!
Since MrVec and SirVec play the same bid most of the times they
could be considered the same strategy and Mark himself suggest
only putting one XXVec into a league, since otherwise they are
rather unbeatable (hmm, I'll test that later).
My new strategy Neuro9 is the first of a hopefully improveable
family of neural nets (someone hat to do that) and plays fairly well.
Since Joe had 8 strategies in the champions league, I removed
Buttercup, Yankovic and BlueStreak from there!
November 29th, 1999: User configurable league...
... and minor update to TimeWarp.
November 21th, 1999: LordArrr and Markov join in.
Mark Delano sends LordArrr which does not improve it's predecessor
in the regular league, but does better in the Pi-experiment and against BlindPig.
LordArrr is based on Marks EvalX an extension of Don Rebles Evaluator class
which hopefully will be released in source code sometimes. He also supplied
updates of his other strategies. Don Reble
sends in Markov a surprisingly short class, which does very well and
does not let look my own weird and complicated attempts look reasonable :-)
I also put up taxonomy data supplied by them,
and released the source code of MrArrr Mark sent.
The other information they sent, might show up somewhere else
later.
And, yes, I am working on new strategies myself, at times.
November 13th, 1999: SirArrr, SirArrrX arive.
Mark Delano sent another improvement of his strategies and
he found a bug in the numfield simulator which I fixed.
Please download the recent
numfpack.zip: It contains missing subclasses of NFocusPQ not
contained earlier. Further the previous numfield-Applet showed every
strategy but the first a telepathic cooperator, which actually was
a shadow of the strategy itself and hided one competitor with that
shadow. It was a simple counting bug and one byte more of source code
fixed it. I am sorry. In large environments this effect is not to big,
but e.g. my recent CurryX needed a new fine tuning after fixing that
bug in the Applet!
November 7th, 1999: MrArrr fixed.
Now MrArrr wins consistently in the regular league!
November 5th, 1999: Mark Delano joins the show.
Just joining this week,
Mark contributed 3 strategies very fast. His third Strategy MrArrr
is allready very good, though slightly excentric:
In the regular league it either
wins by a huge gap or sometimes quietly succumbs. On the other hand it
has serious trouble in the champions league. But I guess Mark has more
ideas left and we will see more soon?! Btw all of Marks strategies
are based on Don Rebles Evaluator class!